Courtois NeuroMod¶
The Courtois project on Neural Modelling (CNeuroMod) trains artificial neural networks on extensive experimental data of individual human brain activity and behaviour: six subjects scanned weekly for five years (2018-23) across controlled experiments, movies, stories, and video game play, mainly with fMRI plus physiological sensors and a smaller EEG subset. Data are freely shared with the scientific community — five of six subjects unrestricted, the full sample under registered access — funded by the Courtois foundation with support from the CIMAQ and PRISME consortia at the IUSMM.

anat
Longitudinal anatomical images of the brain and upper spinal cord, acquired about four times a year since 2018.

emotion-videos
Short silent video clips selected to evoke emotion, with concurrent cardiac, respiratory, electrodermal and eye-tracking recordings.

floc
Functional localizer mapping category-sensitive visual regions from five classes of visual stimuli.

friends
About ten hours of fMRI per subject watching seasons 1 to 6 of the sitcom Friends.
gamepad
Cued button-press task validating the CNeuroMod MRI-compatible videogame controller against a commercial gamepad.

harrypotter
Word-by-word in-scanner reading of chapter 9 of Harry Potter and the Philosopher’s Stone.

hcptrt
Fifteen repetitions of the full Human Connectome Project task battery, covering seven cognitive domains plus resting state.
hearing
Clinical audiology tests administered around MRI sessions to track the participants’ hearing over the project.

langlocalizer
Language localizer contrasting sentences with degraded controls to map language-selective cortex.

mario
In-scanner gameplay of Super Mario Bros. (1985) across a discovery phase and a longer practice phase.

mario3
In-scanner gameplay of Super Mario Bros. 3, with frame-accurate replay files for every play.

mario_eeg
Electroencephalography recorded outside the scanner while participants played Super Mario Bros.

mariostars
In-scanner gameplay of the Super Mario All-Stars remake of the original Super Mario Bros. levels.

movie10
Neuroimaging collected while participants watched ten feature films, several of them repeated.
multfs
Visual working-memory task quizzing combinations of stimulus features across a range of difficulty levels.
mutemusic
Listening to musical excerpts in the scanner.

narratives
Listening to spoken narratives in the scanner.

ood
Out-of-distribution audiovisual stimuli, held out to test the generalization of brain encoding models.

petit-prince
Listening to the audiobook of Antoine de Saint-Exupery’s Le Petit Prince.

retinotopy
Retinotopic mapping of visual cortex from travelling-wave and bar-aperture stimuli.

shinobi
About ten hours of fMRI per subject playing the game Shinobi III: Return of the Ninja Master.

things
Roughly 4000 images from 720 THINGS categories, each shown three times per subject.
triplets
Word triplets in which participants pick the semantic odd one out.